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Mathematical Structures for Computer Graphics(pdf){Zzzzz} torrent


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Torrent Description
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes

Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two– and three–dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.
Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes:

Numerous examples of two– and three–dimensional techniques along with numerical calculations
Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks
Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper
Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L–system techniques for recursive images


Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

Product Description
From the Back Cover

A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes

Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two– and three–dimensional computer graphics. Focusing on the significant mathematical ideas, the book establishes key algorithms used to build complex graphics scenes.

Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes:

Numerous examples of two– and three–dimensional techniques along with numerical calculations
Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks
Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper
Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L–system techniques for recursive images


Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

Steven J. Janke, PhD, is Professor of Mathematics and Computer Science at Colorado College. He has over 20 years of teaching experience in the field of computer graphics and is the coauthor of Introduction to Linear Models and Statistical Inference, also published by Wiley.


About the Author

Steven J. Janke, PhD, is Professor of Mathematics and Computer Science at Colorado College. He has over 20 years of teaching experience in the field of computer graphics and is the coauthor of Introduction to Linear Models and Statistical Inference, also published by Wiley.

Publisher: Wiley-Blackwell (14 November 2014)
Language: English
ISBN-10: 1118712196
ISBN-13: 978-1118712191

Download Mathematical Structures for Computer Graphics(pdf){Zzzzz} torrent


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