Progress! Stonehearth latest Branch Updated to release-240
Wednesday, 18 March 2015 16:16
Great news! We have finally nailed a major cause of the “workers get randomly stuck” bug. Our latest build greatly reduces that problem, if not out-right eliminating it. Thank you everyone who provided consistent feedback, which enabled us to finally repro this bug in house. This was one insanely tricky bug…we’ll share the gory ins and outs of it in a future Desktop Tuesday.
Along the way to fixing that key bug, we’ve made hefty share of performance improvements and bug fixes. Here are the full patch notes.
Patch Notes: release-240
Speed up the ambient-occlusion algorithm
Fix bug in the selection of doors, windows, and doodads in the building designer
Make sure shop items are actually usable after they are purchased
Significant performance increases to nav-grid calculation (used by the pathfinder). The game should not longer hiccup when building roads or mining.
Properly restore real-time timers on load (fixes zombie worker bug)
Fix demotion of the Shepherd
Fixes to calculation of water-tight regions (shhhh, you’re not supposed to know about water yet)
Fix for unexplored region being misplaced on load occasionally
Fix bug where job talismans were not properly assigned to their workshopsv0.1.0r223:
• Increased logging infrastructure to help us better diagnose your automatic crash reports
• Flight permission on floating oak trees has been revoked
• Error boost::interprocess::bad_alloc should be eliminated, or at least very greatly reduced.
• Clicks will no longer go “through” the UI and hit the game world when the game is not exactly 1.777:1 aspect ratio. AKA, the “ghost UI” bug
• The chromium log no longer spams when starting or loading a game
• Fixed script error when growing corn
v0.1.0r210:
• Some of you are reporting greatly reduced frame-rate issues in the Alpha 9 unstable builds. We think this may be an issue with GPU acceleration in our embedded browser. We’ve pushed a new build, (210) t hat may fix the problem.
v0.1.0r206:
• A flurry of bug fixes.
• Your soldiers will now attack and open the goblin camp chest.
• Use the new loot command (in the harvest menu) to instruct your workers to grab the loot from the camp.
v0.1.0 dev.2310:
• Fix a crash on game startup for Intel GPUs
• Fix a crash on load.
v0.1.0 dev.2307:
• Lots of save/load bug fixes in this one, along with more tuning of the goblin campaign.
• In particular, the goblins are far less interested in trifling settlements. You’ll need to build up a decent sized town before you attract their attention.
• The goblins will wait for your town to be a little more developed before visiting you, and won’t attack quite as frequently when they do attack
• Combat music now automatically plays when a hearthling see’s danger
• Bug fix: on some systems the game would take several minutes to startup or load when there were many save games present
• Big fix: Goblins now grant experience