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Indie Game Dev Pipeline Vol 5: Boss Character Modeling and Textu torrent


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Torrent added:2014-06-05 00:12:54

Download Indie Game Dev Pipeline Vol 5: Boss Character Modeling and Textu torrent




Torrent Description
Indie Game Development Pipeline Volume 5: Boss Character Modeling and Texturing
BUILD A CYCLOPS ROCK MONSTER for a game boss character

http://www.digitaltutors.com/tutorial/1536-Indie-Game-Development-Pipeline-Volume-5-Boss-Character-Modeling-and-Texturing

Released Mar 19, 2014
ZBrush 4R6, Maya LT 2015, Photoshop CS5
2h 49m
Project Files Included

About this course
If you started the Indie Game Development Pipeline with Volume 1, you've had a chance to work on your game concept art, begin creating the actual game functionality, and work on the hero model.

In this volume, we'll build the geometry for our boss character, a giant cyclops rock monster using ZBrush and Maya LT.

We'll begin by looking at the concept art and then jump into ZBrush to work up a quick armature. We'll take that rough geometry into Maya LT where we'll use polygon modeling tools to modify the basic structure. Back in ZBrush we'll use several techniques to sculpt stylized rocky detail into our model and add any necessary pieces. We'll continue the process by painting all of our objects. Finally we'll use ZBrush and Maya LT to create a cohesive UV layout and output normal and color maps for the objects. Then we'll bring everything together in Maya LT to preview it.

Once you've completed this volume, you can move on to Volume 6 where you'll go through the process of rigging and animating the hero character using Maya LT. Then you can continue on with volumes on rigging and animating the boss and final game assembly.

These tutorials are step-by-step using our particular concepts, but we really encourage you to have some fun and make it your own.

Download Indie Game Dev Pipeline Vol 5: Boss Character Modeling and Textu torrent


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