First and foremost, this game is an experiment in coding a
software renderer. It's an engine that renders the image via CPU,
without involving the graphics adapter, much like the 90's games did. I
wanted to find out if it's possible to code an engine like that from
scratch nowadays, and if it can run at 60 FPS on a modern PC. It was a
self-imposed challenge.
Once I finished the engine, I thought I could make a game with it, an
FPS like the early shooters from the 90's. I have to say I was quite
impressed with them back in the day, and I've been looking to recreate
them for a long time. Thus, this game is a 90's FPS. A simplistic story
takes a backseat to pure run-and-gun gameplay