Source form BDMV.
Video Format: HEVC 10 bit (crf=18,
preset=slow w/
bframes=8:limit-sao:psy-rd=1.5:aq-mode=3:frame-threads=1 override)
Audio Format: • Main Japanese Track: AAC (FDK AAC; VBR Q5 ~210kbps)
• Audio Commentary: AAC (FDK AAC; VBR Q3 ~96kbps)
Subtitle: ASS, Resynced (
DameDesuYo/?; Thank this guy who made this torrent: 1041329)
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This series is surprisingly well mastered with minimal banding. However, as a continuation of my previous decision to not get into filtering (different people have different opinions on how anime should be filtered,
totally not because I'm too dumb to figure out how to setup AVIsynth scripts), here are some of my suggestions on how to setup your video player.
To those who don't know what a debanding filter does, see this link:
MPV Deband Example. 1st and 3rd image is from DanMachi: Orion no Ya, 2nd image is from DanMachi: Oratoia.
For those who have a weak-ass system (or have Linux/MAC), MPV is amazingly resource efficient even with the deband filter applied. Here is my code for mpv.conf, feel free to tinker the values.
For MAC users I recommend IINA which uses MPV backend and supports MPV&ffmpeg filters.
DEBAND
deband=yes
deband-iterations=3 #Deband steps (More = Better quality, but higher GPU cost) Default = 4 <1..16>
deband-threshold=40 #Deband strength (More = Less banding, but more detail loss) Default = 48 <0..4096>
deband-range=20 #Deband range (More = Less banding, but higher GPU cost) Default = 16 <1..64>
deband-grain=15 #Dynamic Grain (More = More dynamic grain) Set to "0" in case you use the static grain shader. Default = 48 <0..4096>
For those not comfortable spending the time tinkering with MPV (took me forever to setup mpv.conf, input.conf, and osc.conf to my liking), you have 2 options.
• Option 1 (GPU intensive): Use a MadVR supported player. The upscaling and filtering options are amazing, but consume TONs of GPU power. If you're on a laptop with a crappy GPU don't even bother. You can find the option in processing -> artifact removal -> reduce banding artifact.
• Option 2: If you use MPC-HC, use this
hlsl DeBand shader ported from the MPV algorithm. It's fairly lightweight and performs similar to mpv. You can even open the shader file and edit the 4 values like mpv.
Information:No information.