
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya
Maya 2011: Creating Textures and ShadersГод выпуска: 2010
Производитель: Lynda.com
Сайт производителя:
http://www.lynda.comАвтор: Eric Keller
Продолжительность: 3½ часа
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
Topics include:
[*]Understanding shading concepts
[*]Simulating the Fresnel effect for realistic reflections
[*]Rendering transparent and translucent surfaces
[*]Comparing mental ray and Maya standard shaders
[*]Introducing the mia_material
[*]Developing shader networks
[*]Using subsurface scattering shaders
[*]Mapping polygon UV coordinates
[*]Incorporating texture nodes into networks
[*]Improving skin detail with ambient occlusion
[*]Painting bump maps
[*]Creating normal and displacement maps
[*]Troubleshooting maps
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0. IntroductionWelcome 01:06
Using the exercise files 01:13
1. Shading ConceptsExplaining diffuse reflections 02:39
Defining glossy and blurred reflections 02:32
Looking at refraction 04:20
Describing the Fresnel effect 01:56
Understanding anisotropy 01:10
Identifying ambient and reflection occlusion 01:49
Defining sub-surface scattering 02:04
Simulating translucency 01:19
2. Shading in mental rayUsing Maya's standard shaders with mental ray 07:02
Comparing mental ray and Maya shader nodes 09:12
Creating mental ray shaders 02:32
Making sense of mental ray shaders 10:35
Introducing the mia_material 09:16
Creating a custom mia_material preset 09:17
Looking at car paint materials 06:43
Using subsurface scattering shaders 13:33
3. TexturesUnderstanding UV coordinates 04:26
Comparing NURBS and polygon UVs 04:48
Mapping polygon UV surfaces 13:01
Using texture maps for color and other shader channels 08:01
Applying and projecting 2D procedural texture nodes 04:00
Applying 3D procedural texture nodes 07:01
Using ramp textures 08:12
Setting up utility nodes 06:29
Using file texture nodes 09:41
4. mental ray Texture NodesApplying the turbulence texture 09:37
Considering the round corners texture 04:17
Improving skin detail with ambient occlusion 04:27
Applying reflection occlusion 04:15
5. Creating Surface Details with TexturesPainting bump maps 04:14
Creating normal maps 05:24
Applying normal maps 06:17
Creating displacement maps 09:14
Troubleshooting displacement maps 07:57
6. ConclusionGoodbye 00:33
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Файлы примеров: присутствуют
Формат видео: MOV
Видео: AVC 960x540 15fps ~200Kbps
Аудио: AAC 48kHz 2ch 96Kbps
[spoiler="Скриншоты"]



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