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Patch World in Conflict 1.010 to 1.011 [RUS] torrent |
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| Info hash: |
143A8307C28012F94D8186552D69730D563CA2E3 |
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| Total Size: |
400.54 MB |
| Number of files: |
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| Torrent added: | 2009-07-10 00:11:00 |
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Torrent Description
Игры » Прочее для Windows-игр » Моды, дополнения, утилиты, патчи
world_in_conflict_1.010_to_1.011_ru - официальный патч для WIC
Ставится на версию 1.010_ru!
Патч добавляет 4 новых мультиплеерных карты и вносит изменения в баланс сил, а также исправляет 10 ошибок.
New features:
- Four new multiplayer maps:
* do_Apocalypse - Deep in the jungles of the Mekong, Soviet and U.S. forces struggle for possession of a vital intelligence dispatch. * do_Canal - A tranquil canal divides Soviet and NATO forces as they fight for control of a small French Village. * do_Studio - In an attempt to crush the morale of the hated Americans, Mother Russia has decided to attack the heart of their enemy’s entertainment industry! * do_Tequila - A sleepy Mexican village is shaken out of its siesta by the sound of roaring Soviet and U.S. tanks.
Units and balancing:
* All Anti-Air Strike timings are now much more similar, based on the USSR version. * NATO Air-to-Air Strike has a changed animation of the airplane and is now identical to US and USSR. * NATO Air-to-Air Strike missiles now have the same speed as on the US and USSR Air-to-Air Strike. * Visual change: Ground marker on the Air-to-Air Strike changed to more accurately reflect target area. This does not in any way affect the functionality of the TA. * Infantry squads now drop with a larger spread. * Infantry squads now have a larger formation spread after move orders. * Forest clearing has been removed from all units except for artillery units and special abilities on medium tanks. * Medium Helicopters has had a decrease in health. * Medium Helicopters has had a decrease in missile and cannon range. * Medium Helicopters now has decreased cannon blast damage. * US Medium Helicopters can now fire at targets behind it, making it more similar to the other factions. * Medium Artillery has had its maximum range decreased. * Medium Artillery Special Ability now has increased reload time. * Medium Artillery now receives less reload time improvement when leveling up. * Visual change: Changed the special ability effect on US/NATO Medium Artillery to a larger WP cloud, lingering flames and slight terrain deformation. Overall duration now matches gameplay effect. * Tweaked deployment zones on do_Mauer in favor of USSR. * Tweaked deployment zones on do_Fjord in favor of NATO.
Bug fixes:
* Changed the health of a stone bridge that had 50% more health than it should. All bridges should now be destroyable with two Laser Guided Bombs. * Fixed a bug where infantry squads would sometimes get deselected when a member of the squad died. * Fixed a bug where Sniper units inside buildings would sometimes fire at units they did not have line of sight to. * Fixed a bug where infantry would run out of the forest when dropped from a helicopter. * Fixed a bug where the LOS shader would in some cases calculate incorrectly. * Fixed a bug where the movement lines in the megamap would remain after the units had been ordered to stop. * Fixed a bug where the stone bridge used on do_Canal and as_Hillside would move when terrain was deformed close to it. * Fixed a bug where the server would crash when certain orders were stacked. * Fixed a bug that caused heat-haze not to render. * Slight tweaks to USSR Medium Artillery special ability: crater size is more consistent, and the effect no longer occasionally fails to play an impact sound.
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