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Millington I. - Artificial Intelligence for Games [2006, PDF, ENG] torrent


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Download Millington I. - Artificial Intelligence for Games [2006, PDF, ENG] torrent




Torrent Description
Книги и журналы » Компьютерная литература » Программирование (книги)

Искусственный интеллект для игр - Artificial Intelligence for Games

Год выпуска: 2006
Язык: Английский
Автор: Ян Миллингтон - Ian Millington
Жанр: Техническая литература
Издательство: Morgan Kaufmann
ISBN: 978-0124977822
Формат: PDF
Качество: eBook (изначально компьютерное)
Количество страниц: 896
Описание: Первый исчерпывающий учебник для профессионалов по созданию искусственного интеллекта в играх.

Book Description
The first comprehensive tutorial for professionals to implementing AI in games
Доп. информация: Review
"Ian Millington crosses the boundary between academic and professional game AI with his book Artificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won't work under the CPU constraints imposed by modern games. This book walks a line between the two and does it well. It explains algorithms rigorously while also discussing appropriate implementation details such as scheduling AI over time and using the right data structures. I will be using this book for my Game AI course." -Jessica D. Bayliss, Ph.D., Rochester Institute of Technology

"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment

"This book promises to be the closest I've seen to what is needed in the field. I would highly recommend it for people in the industry." -John Laird, University of Michigan

"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software

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