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Advanced Compositing Workflows with Maya and Nuke [2009, ENG] torrent


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Torrent added:2010-04-24 07:03:00

Download Advanced Compositing Workflows with Maya and Nuke [2009, ENG] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Работа с видео

Advanced Compositing Workflows with Maya and Nuke

Производитель: Digital tutors
Год выпуска: 2009
Язык: английский
Продолжительность: 2 hrs. 18 min

Описание: Описание уроков (22урока) + scene files
In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Nuke.

We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Multi-Channel Compositing in Nuke course, but we will quickly get into more advanced topics such as Depth-of-Field, Depth-based compositing, working with HDR data, painting fixes and chromatic aberration.

Видео кодек: Windows Media Video
Видео: VC-1 (WMV3), 792*656, 1200kbps, 25.000fps.
Аудио: WMA (WMA2), 64kbps(CBR), 44.1kHz, 2 channels, 1stream.
[spoiler="Содержание"]
1. Introduction and Project Overview 00:01:09
2. Preparing Maya scene for multi-pass rendering 00:07:30
3. Creating Contribution Maps for multi-pass rendering 00:05:30
4. Setting up render passes in mental ray 00:09:45
5. Using Custom Color Buffers to render specialized passes 00:09:05
6. Creating new Render Layers and using Layer Overrides 00:11:04
7. Combining the passes into a single EXR file 00:11:05
8. Using Merges to composite 3D Render Passes 00:07:39
9. Tweaking and Color Correcting various Channels in Nuke 00:08:05
10. Creating a Lightwrap to tie the Foreground to the Background 00:04:02
11. Painting our Alpha Channel to fix issues 00:06:06
12. Setting up a Basic Depth-of-Field effect using the Depth pass 00:07:04
13. Grading the Depth passes to get more DOF 00:04:31
14. Tweaking the Zblur node to get a nice DOF result 00:06:25
15. Adding Depth-of-Field to the background 00:04:53
16. Using the Zslice node to fix alpha issues with the head 00:03:18
17. Using the EdgeBlur and Dilate nodes to Merge the head 00:07:53
18. Using Backdrops to organize our Node Graph 00:03:36
19. Fixing common HDR issues with a Clamp node 00:04:26
20. Adding Chromatic Aberration to our image 00:04:14
21. Making Changes to the final image with color correct nodes 00:04:24
22. Adding and Tweaking Grain for that final level of detail 00:07:27
[/spoiler]
[spoiler="скриншоты"]

[/spoiler]

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