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Digital Tutors - Introduction to Maya 2011 [2010, ENG] torrent


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Download Digital Tutors - Introduction to Maya 2011 [2010, ENG] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Digital Tutors - Introduction to Maya 2011

Производитель: Digital Tutors
Год выпуска: 2010
Страна: США
Язык: английский
Продолжительность: 11:24 ч
Файлы примеров: присутствуют

Формат: клипы Flash Video (.flv)
Видео: VP6 782x646 30 fps ~800Kbps
Аудио: MP3 44,1kHz 2ch 96Kbps

Описание: In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.

In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.
[spoiler="Содержание"]
1. Introduction and Project Overview

2. Creating Your First Object

3. Overview of the User Interface

4. Creating a Project in Maya

5. Saving Files and File Types

6. Viewing Geometry

7. Getting used to QWERTY

8. Channel Box and Layer Editor

9. Using the Attribute Editor

10. Grouping and Parenting

11. Working with the Hotbox

12. Selection Masks

13. Writing Your First MEL Script

14. Working with Shelves

15. Modeling Project Overview

16. Modeling the basic shape of the engine shell

17. Building the rear of the engine from NURBS

18. Extracting a rim from the front of the engine

19. Extruding a vent from the top of the engine

20. Adding slats to the main vent of the engine

21. Modeling the rear cone and thrust ring

22. Adding radial struts around the engine

23. Building vents on the sides of the engine

24. Adding a power coupling and side rail

25. Creating the basic shape of the cab

26. Modeling the cab interior

27. Building the windshield and exterior panels

28. Adding rails over the racer cab

29. Building the cable connectors and hood ornaments

30. Modeling cables from NURBS curves

31. Texturing Project Overview

32. Hypershade overview

33. Applying and manipulating materials

34. Modulating color using ramps

35. Adding multiple materials to objects

36. Using transparency with our materials

37. Using UVs to prepare polygons for texturing

38. Working with procedural textures

39. Working with external texture maps

40. Using bump maps to simulate depth

41. Combining ramps with other procedural nodes

42. Adding a car paint material

43. Using the 3D Paint Tool to paint textures

44. Introduction to the Rigging & Animation Process

45. Creating control curves for our objects

46. Using display layers to organize our rig

47. Organizing the scene and using selection handles

48. Creating custom attributes

49. Using the Connection Editor to drive values

50. Writing your first expression

51. Adding a speed setting for the expression

52. Using Set Driven Key to simplify the rigging process

53. Drawing your first joint chain

54. Binding the geometry onto joints

55. Making the scene animator friendly

56. Adding random movement through expressions

57. Removing channels from the Channel Box

58. Learn to set key frames and use the time slider and Graph Editor

59. Managing key frames with the Graph Editor

60. Creating a cycling animation

61. Animating objects using path animation

62. Using the Auto Key feature

63. Modifying key frames using the time slider

64. Creating Playblasts to preview the animation

65. Dynamics Project Overview

66. Using the Fire Effect

67. Adding Fire to the Engine

68. Using the Lightning Effect

69. Creating a Particle Simulation

70. Getting Smoke Behavior

72. Introduction to the Lighting and Rendering Section

73. Overview of various light types in Maya

74. Exploring common attributes of Maya lights

75. Rendering with depth map shadows

76. Rendering with raytraced shadows

77. Using Image Planes to create a renderable environment

78. Matching Maya light sources to a photographic environment

79. Using the Attribute Spread Sheet to adjust multiple objects

80. Isolating shadows with the Use Background shader

81. Using Light Linking to control an object's illumination

82. Matching the Maya camera to a photographic environment

83. Using the 2D Pan/Zoom feature in Maya

84. Adjusting the rendered smoothness of NURBS objects

85. Adding displacement maps to Maya geometry

86. Batch Rendering your animated sequence from Maya
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]
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