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Polygon Modeling Workflows in CINEMA 4DГод выпуска: 2012
Производитель: Digital Tutors
Сайт производителя:
http://www.digitaltutors.com/11/training.php?pid=691Автор: Justin Marshall
Продолжительность: 3 ч. 1 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of lessons we’ll learn to use CINEMA 4D's unique modeling workflow to create organic polygon models. We'll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we'll use CINEMA 4D's procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We'll cover polygon tools that will allow you to extrude, cut, or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you'll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models.
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1. Introduction and project overview
2. Introduction to polygons
3. Setting up background reference images
4. Building the main body
5. Finishing and preparing the body geometry
6. Modeling the back leg
7. Modeling the toes
8. Building the arms and front claws
9. Attaching the arms and legs to the body
10. Modeling with symmetry
11. Building the head base
12. Attaching the head to the body
13. Modeling the eye area
14. Creating the mouth interior
15. Finishing the head
16. Adding wrinkles and folds
17. Modeling the bony sail
18. Adding the head and tail spikes
19. Modeling the front head spikes
20. Building the teeth
21. Modeling the tongue
22. Converting models to polygons
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Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
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