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Michael Rhodes - Manga Studio 5 Beginner's Guide [2014, PDF, ENG] torrent


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Download Michael Rhodes - Manga Studio 5 Beginner's Guide [2014, PDF, ENG] torrent




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Книги и журналы » Компьютерная литература » Графика, обработка видео

Manga Studio 5 Beginner's Guide
An extensive and fun guide to let your imagination loose using Manga Studio 5

Год: 2014
Автор: Michael Rhodes
Жанр: CG 2D Game Development
Издательство: PacktPub
ISBN: 978-1-84969-766-8
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 400
Описание: Manga, comics, sequential art, cartoon strips, and graphic novels are all the same, they tell stories with pictures and words. While the style, manner, and packaging of these stories have changed, the process of creating them has remained relatively stable. The artist draws on paper, the pages are sent to a letterer, an inker renders the pencil marks so that the pages can be reproduced for printing, and finally, the pages are sent to the colorist for coloring. The system has remained basically the same (with occasional flourishes) and lasted since the beginning of comics as we know them, from the 1940s to the 1990s. Then, computers came along, and as the saying goes "everything changed." Way, way back in 1988, Mike Saenz drew a comic called Shatter. It was the first comic entirely drawn on a computer. Using an, now ancient to us in the new millennium, original Apple Macintosh with MacPaint, I read it and my world changed. Sure, I still drew on paper, but programs like Photoshop, Painter, and Illustrator became more robust and I was able to do so much on my trusty Mac IIsi with an incredible 32 MB of RAM. Things evolved very quickly, because of you know, Moore's Law (go ahead and do a search on it if it's new to you). Malibu comics was the first publisher (that I know of) to incorporate digital coloring in all their comics. Then, letterers got into the digital game. Graphic tablets became the norm. However, the process of comic creation, in this new frontier of digital production, was still piecemeal. Everything was so page-centric that the story became hard to see. There were dozens upon dozens of files, some for pencils, others for inked work, and then copies of files that were lettered and colored. Different applications were used, sometimes, for each step of the way. The system remained the same while the tools changed. Is your head spinning yet?
[spoiler="Примеры страниц"]

[/spoiler]
[spoiler="Оглавление"]
Chapter 1: Installing and Setting Up Manga Studio 5 9
Preparing for installation 10
Computer requirements 10
Monitor 10
Tablets or input devices 11
Workspace 11
Installation of Manga Studio 5 11
Where are those files? 12
Starting up Manga Studio for the first time 13
Not your morning cereal 13
Palettes, toolbars, and documents 13
The main Manga Studio 5 toolbar 13
Palettes 14
That new document template smell! 16
Time for action – creating a new document dialog box 17
From your hand into the computer 20
The Wacom tablet control panel 20
Manga Studio 5 Stylus settings 27
From a blank document to a finished page 28
Summary 30
Chapter 2: Messing Around with Manga Studio 5 31
The dreaded blank page 31
Time for action – making our comic book page preset 32
Making our marks 34
Time for action – sketching and the digital environment 35
The marking tools 37
Inside a marking tool 40
Table of Contents
[ ii ]
Creating our first custom pencil 42
Creating our custom marking tool 43
Time for action – duplicating an existing tool 44
Time for action – modifying the new Sketching Large pencil 45
Drawing with our new pencil tool 49
Duplicating subtools 51
Differences between Revert and Register 52
Time for action – duplicating a subtools for our second pencil 53
Creating a details pencil 54
Time for action – making a detail pencil, our third pencil 55
What about the brush category settings? 57
Making a custom sub group 58
Making folders and saving files 60
Testing out the pencils 62
Summary 65
Chapter 3: Formatting Your Stories 67
Story formats 68
Comic strip 68
Comic book 68
Graphic novels 69
Publishing 69
Making the page presets 70
The comic strip 70
The double-decker comic strip 71
The comic book and graphic novel 71
Settings for the new document dialog box 71
Tabs in the canvas area 73
Modifying older page presets or the character sheet revisited 75
Time for action – modifying an existing page preset 76
Using grids for display lettering 77
Using text for the first time in Manga Studio 80
Adding content to the material palette 85
Time for action – making new materials 85
Summary 90
Chapter 4: Roughing It 91
What are roughs? 92
From script to panels 92
Time for action – breaking down the page 93
Examining a page breakdown for the sample story 94
Zoom in and Zoom out 97
Table of Contents
[ iii ]
Making our page 98
Life with layers 98
Know your buttons 100
Time for action – using layers 101
Layer properties 103
Drawing our rough page 105
Time for action – making our mark on the page 105
Using the layer color effect 106
Time for making actions 108
Time for action – making actions 109
Time for action – adding existing actions 110
Filling in the panel contents 111
Refining the roughs 112
Time for action – refining the line 113
The process so far 114
Panels in Manga Studio 115
Time for action – creating and setting up a frame folder layer 116
Using the cut frame border tool to make panels 118
Time for action – cutting frames out of the frame folder layer 120
Setting up panels in separate folders 124
Time for action – creating an action to create a frame folder layer 125
Making panels separate frame folders 127
Time for action – making new frame folders using the cut frame border tool 128
Time for action – bleeding out to the ends of the page 132
Summary 134
Chapter 5: Putting Words in My Mouth 135
The soundtrack of comics 135
Got to get them all 136
Font formats 136
Comic lettering font conventions 138
Categories of comic fonts 139
Lettering in Manga Studio 5 139
Preparing our page for lettering 140
Time for action – writing the script 141
The text tool 143
Time for action – using the text tool 143
Text tool settings 146
Font category 146
Text category 147
Settings of editing category 148
Table of Contents
[ iv ]
Time for action – creating a text tool for dialogs and captions 148
Putting down text on the page 150
Time for action – lettering our first page 150
Adding dialog balloons and caption boxes 155
Time for action – making a custom dialog balloon subtool 155
Making dialog balloons on the page 156
Time for action – ballooning our dialog 156
Summary 163
Chapter 6: Pencil Mechanics 165
The hidden hand of comics 166
Time for action – preparing our workspace 167
Making a basic detailing pencil 169
Basic pencil settings 169
Time for action – configuring the pencil size and pressure settings 169
Time for action – configuring ink and anti-aliasing settings 172
Establishing a look for the pencil tool 174
Time for action – configuring brush shape categories and settings 174
Time for action – configuring correction, starting, and ending settings 178
Making selections and working with them 184
Resizing panel artwork and the selection launcher 186
Time for action – adding a button to the selection launcher 186
Time for action – resizing a selection 190
Rulers and curves 194
What good are rulers? 194
Rulers in Manga Studio 195
Creating an abstract design ruler 196
Time for action – setting up our document and tools 196
Creating lines and curves for the design 199
Time for action – drawing the straight lines 200
Time for action – making a curved ruler 203
Snapping our pencils in a good way 205
Time for action – snapping pencils to the rulers 206
Getting some perspective 209
Time for action – creating a perspective ruler 209
Managing perspective and other rulers 214
Interface tweaks to make penciling easier and faster 217
Drawing with transparency and other digital benefits 217
Time for action – drawing with transparency 218
Layering our pencils 218
Unmasking masks 219
Time for action – setting up our layer 220
Table of Contents
[ v ]
Time for action – drawing on the mask 222
Time for action – applying the mask and merging layers 223
Using reference images 226
Summary 228
Chapter 7: Ink Slingers 229
The role of inking 230
It's all about the lines 230
Inking tools in Manga Studio 232
Markers 233
Time for action – making a technical pen subtool 233
Time for action – inking basic shapes with the technical pen 235
Pens 238
Time for action – creating an inking brush with custom pressure settings 240
Time for action – pressure settings 242
Brushes 244
Time for action – using a Bit Husky brush for fine inking 244
Airbrushes 245
Time for action – using the airbrush for shading 246
Decoration 248
Making a Kirby Krackle tool 248
Time for action – crafting a custom Kirby Krackle tool 249
Time for action – creating the brush tips 252
Time for action – adding the brush tips to the materials 253
Time for action – adding the brush tips to the brush 255
Inking our page 258
Setting the tones 259
What's so great about tones? 259
Time for action – locating tones in the Material palette 260
Time for action – preparing artwork for tones 262
Time for action – inking pencils with tones in mind 264
Time for action – applying tones to artwork 265
Time for action – making our own tones 267
Summary 269
Chapter 8: Coloring the World 271
Using the color theory for digital works 272
Coloring in comics is a history 273
Examining the color tools 274
Color choosers 274
Manga Studio's color wheel 275
Time for action – using Manga Studio's color wheel 275
Table of Contents
[ vi ]
Time for action – shortcuts for switching main and subcolors 277
The approximate and intermediate color palettes 278
Color sets 278
Time for action – making a 70s comic color set 282
The eyedropper tool 286
Looking at colors IRL 287
Using the color marking tools 288
A process for coloring comics 289
Time for action – setting up our file for flats 290
Time for action – making a flatting brush 292
Coloring our flats 295
Time for action – coloring the flat color layer 297
Time for action – using the auto select (magic wand) tool 300
Painting our comic 302
Time for action – tool settings for painting 302
Time for action – basic painting techniques for comics 304
Summary 307
Chapter 9: Adding a Third "D" 309
3D objects in Manga Studio 309
A basic primer in 3D 309
3D in Manga Studio 5 311
Dealing with 3D objects 311
Time for action – placing and manipulating a 3D material 312
Using a 3D mannequin 316
Time for action – posing the 3D mannequin 316
Time for action – making a scene 320
Manga Studio's 3D features and the future 321
Summary 322
Chapter 10: Caring about Sharing 323
Art is just part of the process 323
Exporting from Manga Studio 324
Paper or pixels 326
Proofing and reviewing the work 327
Tips and hints about spelling and grammar 327
Printing our comic 328
Using our home printer 328
Time for action – setting up printing at home 329
Using a copy store 334
Time for action – exporting for copy stores 335
Going for print on demand 337
Web comics and other Internet graphics 339
Table of Contents
[ vii ]
Time for action – exporting for the Web 339
Other ways to display 341
Applications other than Manga Studio 342
Getting the word (and pictures) out 343
Keeping the momentum 343
Summary 344
Chapter 11: One More Thing 345
Manga Studio 5 EX 346
Stories 347
Time for action – starting a story 347
Time for action – the Page Manager window 350
Batch operations 356
Import 356
Time for action – using the batch import 357
Export 358
Time for action – using the batch export on our comic 359
Process 361
Time for action – batch processing a story 362
Wrapping up the Story menu 364
Summary 366
Pop Quiz Answers 367
Index 379
[/spoiler]

Download Michael Rhodes - Manga Studio 5 Beginner's Guide [2014, PDF, ENG] torrent



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