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Patria Dobbins - 3D Rendering in Computer Graphics [2012, PDF, ENG] torrent


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Download Patria Dobbins - 3D Rendering in Computer Graphics [2012, PDF, ENG] torrent




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Книги и журналы » Компьютерная литература » Графика, обработка видео

3D Rendering in Computer Graphics

Год: 2012
Автор: Patria Dobbins
Жанр: CG 3D GRAPHICS
Издательство: White Word Publications
ISBN: 978-81-323-4264-9
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 108
Описание: 3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects on a computer.

Rendering methods
Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for either photo-realistic rendering, or real-time rendering...
[spoiler="Примеры страниц"]

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[spoiler="Оглавление"]
Introduction
Chapter 1- Anisotropic Filtering & Ambient Occlusion
Chapter 2 - Binary Space Partitioning
Chapter 3 - Bump Mapping
Chapter 4 - Global Illumination & Catmull–Clark Subdivision Surface
Chapter 5 - Level of Detail
Chapter 6 - Non-Uniform Rational B-Spline
Chapter 7 - Normal Mapping & Mipmap
Chapter 8 - Particle System & Painter's Algorithm
Chapter 9 - Phong Shading
Chapter 10 - Path Tracing
Chapter 11 - Photon Mapping
Chapter 12 -3D Projection
Chapter 13 - Radiosity (3D Computer Graphics)
Chapter 14 - Reflection Mapping & Reflection (Computer Graphics)
Chapter 15 - Rendering (Computer Graphics)
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