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Compositing in Blender Training Series [2012, ENG] torrent


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Download Compositing in Blender Training Series [2012, ENG] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Compositing in Blender Training Series

Год выпуска: 2012
Производитель: CGCookie
Сайт производителя: https://cgcookie.com/products-page/blender-training-series-categories/compositing-in-blender-2/
Автор: Bartek Skorupa
Продолжительность: 08:00:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: This series will not only teach you how to get great results through compositing, it will also teach all of the technical details that need to be considered with compositing.

This includes image levels, image colors, color management, handling proper alpha values, green screen keying, and much more. You will also learn many techniques for managing your renders in a smarter way that enables to perform many changes and make finer adjustments without needing to render again.

You will learn advanced masking techniques, how to work with all of the different render passes and even how to make your own render passes. Beyond that you will also learn how to properly handle ambient occlusion, environment lighting, shadows, reflections, refractions, and more.
-------------------------------------------------------------------------
Эта серия уроков научит вас как получить отличные результаты по композиции, она научит всем техническим деталям, которые должны быть рассмотрены в композитинге (изображения уровней, цвета, цвета управления, обработки должного значения Альфа, зеленый экран ввода, и многое другое). Вы также узнаете много методов для управления вашей сценой разумным способом, что позволяет выполнять множество изменений и сделать более тонкие изменения. Вы узнаете передовые методы маскирования. Кроме того, вы также узнаете, как правильно обращаться с ambient occlusion, освещением, тенями, отражениями, преломлениями.
[spoiler="Содержание"]
1 Introduction
2 Adjusting image levels
- General rules
- Blacks first, then whites, then mids
- „RGB Curves” node - c curve explained
- „Color balance” explained
3 Adjusting image colors
- General rules („push/pull” approach, complementary colors,
color schemes)
- „RGB Curves” adjusting individual channels
- „Hue/Saturation/Value” explained
- „Color Ramp” node
- „Hue correct” explained
- Using „Mix” node to mix image with solid color (fake photo filter)
4 Working with channels
- RGBA (clamp)
- HSVA
- YUVA
- YCbCrA
5 Hue, Saturation, Lightness, Luminance
- Hue, Saturation, Value
- Brightness, lightness, value, luminance – whatʼs the difference
- „Brightness/Contrast” explained
- Using luminance to adjust „saturation”
- RGB to BW
6 Color Management
- Linear light and color spaces
- „Gamma” node explained
7 Alpha Channel
- Alpha explained
- „Mix” and „Alpha Over”
- Straight vs premult vs sky
- Remove sky from semi-transparent pixels
8 Mattes and keying
- Working with color ranges
- Difference and Distance Key
- Chroma key
- Color Key
- Luma key
9 Green/Blue Screen – Alpha channel
- Setting several mattes
- Combining mattes together
- Fine tunning
10 Green/Blue Screen – Composite
- Despill
- Foreground and background color correction
- Light wrap
- Color correction of final composite
11 Final Touches – glow and grain
- „Glare” to create glow
- Glow – create custom glow
- Film effects – negative grain
12 Separating elements
- Separate render from compositing
- Separate objects (ID mask, layers, colors, scenes)
- Separate lights
13 Render passes - introduction
- Activate and prepare render passes – color render passes
- Render passes explained (detailed explanation)
14 Preparing render for compositing
- Shaders and textures
- Lights
- Shadows
- Reflections
- Transparency
- AO and Environment
15 Ambient, Environment, Indirect Lighting
- AO basics – general idea
- Use AO to add ambient light
- Create Env Light basing on AO
16 Shadow pass issues
- Black shadow on transparent pixels
- Shadow pass on objectsʼ edges
- Antialiasing and shadow pass
- Should shadows be treated separately from diffuse?
17 Reflection pass issues
- „Clean” reflection pass – how should it look like
- Blenderʼs reflection pass – strange tint and negative colors
- Ways of dealing with reflection pass
- Frasnel
18 Refraction pass issues
- Refraction pass – bad for compositing
- Ways of dealing with transparency – layers
- Ways of dealing with transparency – frasnel
- Ways of dealing with transparency – fake refractions
19 Direct Lighting
- Colored Diffuse Pass
- Clean Diffuse Pass
- Colored Direct Lighting pass
- Clean Direct Lighting pass
20 Combining render passes
- General rules (non-blender specific)
- Combining Cycles render passes
- Combining Internal render passes
21 Non-color passes, Scene relighting
- Relighting basing on normal pass
- Creating World Normal Pass and Position Pass
- Adding fake lamp using Position and World Normals pass
- More uses of Position Pass
22 Combining CG with live footage
- Tracking in general
- Understanding default blenderʼs tracking scene setup
- Matching colors
23 Featured scene/scenes breakdown
- Explanation of techniques used to create final scene.
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1280x720 25.061fps 641kbps
Аудио: AAC 44100Hz stereo 127kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Software: Blender 2.63 - 2.64

Download Compositing in Blender Training Series [2012, ENG] torrent


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