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Texturing and Shading a Sci-Fi Helmet in Blender [2014, ENG] torrent


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Torrent added:2014-12-27 18:52:00

Download Texturing and Shading a Sci-Fi Helmet in Blender [2014, ENG] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Texturing and Shading a Sci-Fi Helmet in Blender

Год выпуска: 2014
Производитель: CGCOOKIE
Сайт производителя: http://cgcookie.com/blender/cgc-courses/texturing-shading-sci-fi-helmet/
Автор: Kent Trammell
Продолжительность: 04:40:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Данный курс является продолжением вот этого https://rutracker.org/forum/viewtopic.php?t=4884766 курса

What You Will Learn

UV Unrwapping
Much like wrapping paper is to a gift, UVs are to a 3D model. In order to paint textures, UVs must be laid out flat. And ideally the result will be most efficient in favor of texel density – which is the amount of texture resolution applied to a models UVs. We will make use of the Texture Atlas Addon to consolidate our separate objects’ UVs into a single UV space.

Texture Painting
Blender’s painting system enables us to paint directly onto a 3D model, which is often desired over the traditional 2D-texture painting workflow (which Blender also features). We will employ these tools to paint base color, decals, and emission texture maps

Map Baking
Lighting utilities like ambient occlusion and cavity maps (dirty vertex) can be baked onto the UVs of an object as supplemental textures. In this course we will bake out several maps to aid the worn and torn elements of the helmet materials.

Material Creation
This is the meat and potatoes of the course. Here we dive deep into Blender’s Cycles shading nodes to construct complex yet flexible materials that will capture the tangibility of realistic surfaces. We will explore 3 variations of metal – painted, tinted, and bare – complete with intricate wear and dust components. Other material types include leather, LED emission, and lens glass.
[spoiler="Содержание"]
1. UV Preparation
2. Understanding UV Unwrapping
3. Unwrapping Large Pieces I
4. Unwrapping Large Pieces II – Timelapse
5. Unwrapping Small Details
6. Consolidating UVs with Texture Atlas
7. Painting Base Colors
8. Map Baking
9. Decals
10. Establishing a Light Setup
11. Painted Metal Foundation
12. Painted Metal Wear & Tear
13. Painted Metal Dust
14. Tinted Metal
15. Bare Metal
16. Assigning Various Materials
17. Leather
18. LEDs & Lens Glass
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1280x720 30fps 929kbps
Аудио: AAC 44100Hz stereo 131kbps
[spoiler="Скриншоты"]

[/spoiler]

Download Texturing and Shading a Sci-Fi Helmet in Blender [2014, ENG] torrent


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