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Introduction to Animation in 3ds Max 2014Дата выпуска:
17.06.2013Производитель:
Digital TutorsСайт производителя:
www.DigitalTutors.comПрямая ссылка на урок:
Digital Tutors - Introduction to Animation in 3ds Max 2014Автор:
Delano AthiasПродолжительность:
01:36:45Тип раздаваемого материала:
ВидеоурокЯзык:
АнглийскийОписание: Вводный курс по анимации в 3ds Max 2014.
Использованный софт: 3ds Max 2014[spoiler="Описание (Eng)"]
In this 3ds Max tutorial we will learn about the animation tools of 3ds Max. We'll explore everything from how to set up animation preferences and create key frames, to learning how animation can be modified from 3ds Max's Trackbar and Curve Editor. We'll learn how to animate objects along a path, how to work non-destructively with animation layers, and how to animate with the Link Constraint. We'll even learn how to work with Populate, 3ds Max's new crowd simulation tool. By the end of the training, you'll be equipped with the understanding you need to animate comfortably inside of 3ds Max.
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[spoiler="Содержание (Eng)"]
Chapters01. Introduction and project overview
02. A look at 3ds Max's Animation and Time Controls
03. Exploring 3ds Max's tangent types
04. Setting and modifying keyframes on the Track Bar
05. Other ways keyframes can be edited on the Track Bar
06. Utilizing the Curve Editor
07. Animating seamless cycles
08. Baking cycled animations
09. Working with Trajectories
10. Path animation
11. Animating with the Link Constraint
12. Animation Layers
13. Creating real-time previews of your animations
14. A look at Populate. 3ds Max's new crowd simulation tool[/spoiler]
Файлы примеров:
присутствуютФормат видео:
AVIВидео:
AVC / 1280x720 / 15 fps / 16:9 / Видео № 1 - 1360 Kbps, Видео № 3 - 1303 Kbps, остальное - 1234 KbpsАудио:
AAC / 32 kHz / 192 Kbps[spoiler="Скриншоты"]
Chapter 01 - Introduction and project overview

Chapter 02 - A look at 3ds Max's Animation and Time Controls

Chapter 03 - Exploring 3ds Max's tangent types

Chapter 04 - Setting and modifying keyframes on the Track Bar

Chapter 05 - Other ways keyframes can be edited on the Track Bar

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