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Using the Modeling Toolkit in Maya 2014Дата выпуска:
24.06.2013Производитель:
Digital TutorsСайт производителя:
www.DigitalTutors.comПрямая ссылка на урок:
Digital Tutors - Using the Modeling Toolkit in Maya 2014Автор:
Justin MarshallПродолжительность:
01:09:08Тип раздаваемого материала:
ВидеоурокЯзык:
АнглийскийОписание: Изучаем работу в Modeling Toolkit (сборник различных инструментов, помогающих при моделировании) в Maya 2014.
Использованный софт: Maya 2014[spoiler="Описание (Eng)"]
The Modeling Toolkit is a collection of tools and functions within Maya that can help to speed up different modeling tasks. We'll start the tutorial by learning about activating and using the toolkit and how it integrates into our existing workflow. We'll cover the different selection and transform tools it offers and use tools like Soft Selection and Vertex Locking. We'll also cover working with symmetry and using Shrinkwrap to wrap geometry around other objects. We'll also cover each of the mesh edit tools, from Bevel to Extrude, to Connect and Bridge. In addition, we'll spend time learning about the Multi-Cut tool and how it can replace multiple existing tools in our workflow. Finally, we'll cover custom polygon creation and retopology using Quad Draw. In the end, you'll know how the Modeling Toolkit works and be able to make an informed decision about how you can begin to integrate those tools into your existing Maya modeling workflow.
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[spoiler="Содержание (Eng)"]
Chapters01. Introduction and project overview
02. Using the Toolkit
03. Component selection tools
04. Transforming components
05. Using Soft Selection and Vertex Locking
06. Working with symmetry
07. Using Shrinkwrap
08. Using Bevel and Extrude
09. Working with Bridge and Connect
10. Using Target Weld and Multi-Cut
11. Creating geometry with Quad Draw
12. Using Quad Draw to redraw topology[/spoiler]
Файлы примеров:
присутствуютФормат видео:
MP4Видео:
AVC / 1280x720 / 15 fps / 16:9 / Видео № 1 - 1517 Kbps, остальное - 1404 KbpsАудио:
AAC / 32 kHz / 192 Kbps[spoiler="Скриншоты"]
Chapter 01 - Introduction and project overview

Chapter 02 - Using the Toolkit

Chapter 03 - Component selection tools

Chapter 04 - Transforming components

Chapter 05 - Using Soft Selection and Vertex Locking

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