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Robert Nystrom - Game Programming Patterns [2014, EPUB, ENG] torrent |
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| Torrent added: | 2015-05-23 13:14:00 |
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Torrent Description
Книги и журналы » Компьютерная литература » Программирование (книги)
Game Programming Patterns
Год: 2014 Автор: Robert Nystrom Жанр: Программирование Издательство: Genever Benning ISBN: 978-0990582908 Язык: Английский Формат: EPUB Качество: Изначально компьютерное (eBook) Интерактивное оглавление: Да Количество страниц: 354
Описание: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. [spoiler="Оглавление"] Contents I. Introduction 1. Architecture, Performance, and Games II. Design Patterns Revisited 2. Command 3. Flyweight 4. Observer 5. Prototype 6. Singleton 7. State III. Sequencing Patterns 8. Double Buffer 9. Game Loop 10. Update Method IV. Behavioral Patterns 11. Bytecode 12. Subclass Sandbox 13. Type Object V. Decoupling Patterns 14. Component 15. Event Queue 16. Service Locator VI. Optimization Patterns 17. Data Locality 18. Dirty Flag 19. Object Pool 20. Spatial Partition [/spoiler]
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