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Digital Tutors - Using Cloth Simulations with a Mechanical Rig i torrent


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Info hash: 3050DC08FF9B97CF496E389C76B9965FE93914A9
Category: Categories > Movies torrents > Other Movies torrents
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Torrent language:  
Total Size: 596.82 MB
Number of files:
19   
Uploader:
SamuraIvy
Torrent added:2014-04-13 20:53:26

Download Digital Tutors - Using Cloth Simulations with a Mechanical Rig i torrent




Torrent Description
http://www.digitaltutors.com/tutorial/1550-Using-Cloth-Simulations-with-a-Mechanical-Rig-in-Maya


Throughout these lessons you will learn how to create ropes and pulleys with cloth simulation and how to merge that with a mechanical rig with all the animation controls one would expect.This tutorial will have two project examples in it.
The first is meant to teach you some things one needs to keep and eye out for when bringing simulation into a rig. You will learn how to create pivot, point and hinged constraints within nCloth. Set driven keys will be used to help move the cloth to get the results we are after. Finally I will be showing you how to deal with stretching in your ridged mechanical parts. All this will give a simulated rig that will interact with your environment at a frame rate that will allow for close to real time interaction.The second project will give another example on how to go about setting up a semi mechanical simulated rig. You can expect to learn many of the exotic issues a rig like this will bring, but more importantly how to work your way around them.
01. Introduction and project overview 00:58
02. Walking through the scene 03:35
03. Building joints with cloth simulation 06:29
04. Starting the crane rig 09:32
05. Rigging up the pulleys 10:49
06. Finishing the crane rig 04:33
07. Setting up the wrap deform 12:16
08. Starting the cloth simulation 09:30
09. Applying cloth simulation to the rig 08:30
10. Dealing with stretching and joint pulling 11:23
11. Finishing the crane and setting up test animations 08:47
12. Creating a start position for the rope in the second example 09:36
13. Finishing the rope and adding curves for deformers 10:04
14. Dealing with inherited cloth nodes 10:02
15. Duplicating the buckets 10:21
16. Dealing with the one frame lag problem 09:35
17. Finishing the constraints 10:55
18. Cleaning up and final thoughts 09:37

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