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Animating Characters with Mecanim in Unity 3D [14.06.2013, ENG] torrent


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Torrent added:2013-07-10 19:49:00

Download Animating Characters with Mecanim in Unity 3D [14.06.2013, ENG] torrent




Torrent Description
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Animating Characters with Mecanim in Unity 3D

Дата выпуска: 14.06.2013
Производитель: Lynda.com
Сайт производителя: www.Lynda.com
Прямая ссылка на урок: Lynda - Animating Characters with Mecanim in Unity 3D
Автор: Sue Blackman
Продолжительность: 05:29:01
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Вводный курс по анимации персонажей в Unity 3D с помощью системы Mecanim.

Использованный софт: Unity 3D 4.0
[spoiler="Описание (Eng)"]
Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.
[/spoiler]
[spoiler="Содержание (Eng)"]
Chapters
01. Welcome

02. What you should know before watching this course

03. Using the exercise files

04. Importing characters and setting scale

05. Preparing for character configuration

06. Mapping bones to configure a character

07. Configuring muscles

08. Addressing import issues

09. Defining animation clips

10. Working with moving characters

11. Understanding the Animator Controller component

12. Understanding the basics of state machines

13. Setting up the controller

14. Adding a walk state to the controller

15. Creating transitions

16. Setting up characters to interact with their environment

17. Solving problems with environmental interaction

18. Discovering input parameters

19. Defining input parameters

20. Working with additional parameters

21. Scripting player input

22. Turning the character

23. Orchestrating a jump

24. Refining jumps

25. Using state information to add physics to the jump

26. Using the Any state

27. Scripting the Any state

28. Creating layer masks

29. Layers in the Animation Controller

30. Activating the layers

31. Handling nonhumanoid appendages

32. Creating masks for nonhumanoid appendages

33. Creating substate machines

34. Configuring Blend Trees

35. Exploring Blend Tree transitions

36. Stress testing the run blend

37. Controlling states with speed

38. Using Mecanim with PathFinding (Unity Pro only)

39. Refining the PathFinding (Unity Pro only)

40. Using Mecanim with platform jumpers

41. Adding a multistate jump

42. Refining a multistate jump

43. Interacting with objects

44. Taking hits

45. Working with curves

46. Targeting with inverse kinematics (IK)

47. Looking at targets

48. Setting up generic rigs

49. Making miscellaneous character adjustments

50. Setting up a character for the game environment

51. Testing the character in the game

52. Next steps

[/spoiler]
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC / 960x540 / Видео № 1 - 30 fps, остальное - 15 fps / 16:9 / ≈ 298,08 Kbps
Аудио: AAC / 48 kHz / 256 Kbps
[spoiler="Скриншоты"]



[/spoiler]

Download Animating Characters with Mecanim in Unity 3D [14.06.2013, ENG] torrent


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